Zombie’s Daughter – Brief introduction

Your favorite coder here, Drithyl (not even close!). Today I’m going to do a brief introduction to Zombie’s Daughter, a minigame that we’ll be releasing for free!.

Zombie’s Daughter could be labeled as a small desktop app where you take in charge the survival of several people trapped in a church, while a zombie apocalypse is raging outside (I know, we’re SO creative!). The church will have several doors that will need to be protected at all costs to avoid zombies breaching in and slaughtering everyone. The game is connected to your computer’s clock, and every now and then the church will suffer an attack from a zombie horde, from which you’ll have to defend yourself. While this doesn’t happen, you prepare yourself the better you can. You’ll have to manage four different resources to accomplish this: Manpower, Ammunition, Wood and Food.


Manpower: it represents the number of people you have available to do several tasks (from defending each door to harvesting resources). The more you have, the better you will be at managing things at avoiding zombie breaches.

Ammunition: Ammunition is assigned to every door in different quantities. Without ammunition, you can’t possible defend yourself when a horde comes attacking you. If a door runs out of ammo, you better re-assign some there, or else… “you’re gonna have a baaad time”.

Wood: Wood is what keeps doors unbroken. Attacking hordes will try to break your doors, therefore reducing the wood of each. You can’t re-assign wood during a horde attack (not easy to move around planks and other pieces of wood and repair doors while under attack), so you better think well before assigning wood to each door.

Food: Food is the only resource that’s not assigned anywhere. However, it goes down over time, even when you are not being attacked. If your food goes down to zero, your people will start dying (manpower will start going down). And if your manpower ever reaches zero… Well, you lose!


Now, how do you actually harvest resources? While not under attack, you can assign manpower to specific locations where you can gather resources over time. Problem is, those locations tend to be outside the church, and therefore the assigned manpower has a chance of dying, even if the church is not directly under attack.

That’s all for now. Since this is a mini-game, it’s not harming the development of PBS, and it won’t take us long to have a release that you people can enjoy!

Live and Learn!

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About GodDonaught Studios

Independent game-developping studios based in Spain and Poland trying to make a living out of one of the most fulfilling arts.

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