Pixel Battle Siege – What’s planned for the future?

Heya! Since the future of PBS is becoming clearer every day, I thought it would be nice to inform you. So what do we want to do with PBS?

The classic mode of the game is practically finished, and we would now start the testing phase to check if everything is well balanced and to track down possible bugs. I am currently rewriting the code in a clearer manner, one that will allow me to perform fixes without much trouble. We still haven’t decided what exactly we’re going to do once it’s done, either push forward or release it for some testing. Anyways, keep reading!

A server has become available for us to use, so the next step we’ll be taking will be developping the necessary code to allow for multiplayer classic mode! Among the features of this service, we would like to offer the possibility of recording games, as well as a ranking to list the best players out there. This is what will make PBS an extremely exciting game.

The next step would be to fully develop Advanced Mode with multiplayer already incorporated. As you already know, Advanced Mode will allow players to choose exactly which units they want to use in the battleboard, and will also feature at least five more units.

Next comes Android support. If everything goes well, you’d be able to play PBS on your Android smartphone or tablet! Take the battle everywhere you go!

And finally, we were also thinking of a slower-paced multiplayer, that is, a “message mode” or correspondence mode, in which a player would play a turn and then the other would receive a mail informing him that his turn has come. This would allow players to play PBS as if it was correspondence chess, and therefore mantaining several games at a time in your everyday life would be easy, and would give you some minutes of day to day entertainment!

That’s more or less everything. As you can see, we have high hopes with this game. We really want to turn it into something challenging for the mind and entertaining. Also, if you want to see more media you can always check our IndieDB profile:




That’s all for now! Cheers!



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About GodDonaught Studios

Independent game-developping studios based in Spain and Poland trying to make a living out of one of the most fulfilling arts.

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