Zombie’s Daughter – Update

It’s been a couple of days without updates, but be assured, we’re still on and working. I’ve had an exam yesterday to finally wrap up my degree, so I’ve been a bit busy.

Anyway! I’m here today to bring you another screenshot from Zombie’s Daughter! The development is going smoothly, we’re not encountering problems. This screenshot features a couple of new things. First of all, those squares in front of each door with zombies inside them, what are they? Well of course they’re hordes! As you can see, each one has a number that indicates the size of the horde attacking that precise door. You’ll see this number go down during the attack as each zombie dies, the same as you will see the manpower, wood and ammunitions go down on each door. Since these numbers will change in real time you’ll be able to see the speed of the decrease, allowing you to plan beforehand and reassign resources between doors.

Also, now the total resources have a decimal place. Although it won’t look like this in the release, this is done so that you can see with more precision the rate of your resources going up and down. Instead of updating the resources each minute or so, this system has more advantages. For one, it’s dynamic, instead of sitting there to wait for your resources to update, you see them change every second. As with hordes and doors, you also get to figure out if your resources are growing too slowly (or too fast).

The basic game will be ready real soon, but we have already many new features planned in our heads that we’ll surely be implementing (how does shotguns for your survivors sound, eh? :D)

That is all for now. Cheers!

-Drithyl.

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About GodDonaught Studios

Independent game-developping studios based in Spain and Poland trying to make a living out of one of the most fulfilling arts.

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