Zombie’s daughter b1.5 release is on the way!
After some initial feedback, we did some work to change the flow of the game (notably to make it faster). We added a small tutorial at the start of the game, as well as a pause button to be able to stop the game at any point. Since now waves come every 30 seconds, we felt that this function was quite necessary.
You can now only display the contents of a door at once. However, we made it so that even when your doors are “closed”, you can see in a smaller size the numbers of your resources assigned to them, so that you can always keep track of them without taking up too much space in the screen. Also, manpower has now a warning arrow to indicate whether it’s growing (most of the time), or whether your food has reached 0 and it’s going down.
A couple of graphics were also altered (highlights, manpower, resource sites, etc…). The next step is to check if this new game flow is appropriate and balance things around (whether it’s too hard or to easy), and for that we need more feedback! You already know where you can address your questions or concerns about the game, and if you have any doubt you can always check the readme file inside the .rar.
We’re leaving a couple of screenshots with the latest changes so that you can check them.
More importantly, the new file has already been uploaded to the downloads section, so as soon as it gets authorized you’ll be able to get it and try it out!
Remember that you can always like us at:
And follow us on Twitter (@Goddonaught).
The release will be available at our indiedb page once it’s approved: