Heya! Since the future of PBS is becoming clearer every day, I thought it would be nice to inform you. So what do we want to do with PBS?
The classic mode of the game is practically finished, and we would now start the testing phase to check if everything is well balanced and to track down possible bugs. I am currently rewriting the code in a clearer manner, one that will allow me to perform fixes without much trouble. We still haven’t decided what exactly we’re going to do once it’s done, either push forward or release it for some testing. Anyways, keep reading!
A server has become available for us to use, so the next step we’ll be taking will be developping the necessary code to allow for multiplayer classic mode! Among the features of this service, we would like to offer the possibility of recording games, as well as a ranking to list the best players out there. This is what will make PBS an extremely exciting game.
The next step would be to fully develop Advanced Mode with multiplayer already incorporated. As you already know, Advanced Mode will allow players to choose exactly which units they want to use in the battleboard, and will also feature at least five more units.
Next comes Android support. If everything goes well, you’d be able to play PBS on your Android smartphone or tablet! Take the battle everywhere you go!
And finally, we were also thinking of a slower-paced multiplayer, that is, a “message mode” or correspondence mode, in which a player would play a turn and then the other would receive a mail informing him that his turn has come. This would allow players to play PBS as if it was correspondence chess, and therefore mantaining several games at a time in your everyday life would be easy, and would give you some minutes of day to day entertainment!
That’s more or less everything. As you can see, we have high hopes with this game. We really want to turn it into something challenging for the mind and entertaining. Also, if you want to see more media you can always check our IndieDB profile:
That’s all for now! Cheers!
Ever since the beginning of the visual production of PBS I’ve been trying to keep things simple while making them look nice at the same time. For me, this has been quite a challenge, since I’m not used to design symbols/buttons/signs. I’m more of a character-drawing guy.
Nevertheless, I did my best and I think we managed to get a decent result. You can check it here: Indiedb.com
Stay tuned, for there will be more checker designs as we’re now coding the Advanced Mode of PBS, which will feature around 5 completely new checkers plus the possibility to choose which units you want to use on the battleboard.
This gallery contains 23 photos.
Ahoj there folks, I’m going to talk a bit about the visual style of Pixel Battle Siege. During the first stage of the project, I’ve created a very simple game menu and game board which you can see right below: As you can see, the style was plain and quite simple. These images above changed […]
Aaand here’s the first gameplay video of PBS! It’s quite short, I know, and you will have to forgive us for the poor quality (audio has a small delay, but it’s still watchable). The original recording weighed 300MB, so we had to reduce its quality. Anyway, I hope you’ll enjoy it!
Also note that things are still liable to change, from the overall graphic feeling to the gameplay itself. We’d be grateful if you left us your opinion on the video!
I’m aware that we promised a video probably for yesterday, but aside from some minor issues, we decided to delay it a bit until we polished graphics, animations and sounds to make it look better. Workflow is going smoothly for now, so we’ll probably be able to show a gameplay video this evening (or tomorrow if something explodes!).
Bear with us! Cheers!
Other than the sprites and animations, I’m also taking care of the soundfx/music side of Pixel Battle Siege.
The sounds in PBS are all created by us recording and mixing straight from the microphone, using everyday objects I find around me at the time of recording.
However, for the music I’m mainly using two guitars and ukulele. I’d like to make some piano loops for the battles but so far I haven’t got a keyboard or anything like that.
Here you can listen to the loop we’re currently using as the main menu music:
I would like to let you see some of the early drawings of the units.
All these drawings are to be animated in the future, to have an animation be displayed every time a unit gets killed by another.
A quick note on the Cleric drawing – when we started with PBS the unit distribution was different, and so were some units. Instead of the wizard, there was the CLERIC unit. its function was supposed to be some sort of support role. However, we decided we’ll implement its behavior in the Advanced mode of PBS.